

//   NODET.CC

#include "nodeT.h"

template <class ElementType>
Node<ElementType>::Node()       // Default Constructor for node 
      {  next=NULL; }


template <class ElementType>
Node<ElementType>::Node(ElementType *elementptr)       // Constructor for node 
                {                  
                  data = elementptr;    
                  next = NULL; 
                }; 

template <class ElementType>
void Node<ElementType>::PrintNode()
           {
            data->print();
           };

template <class ElementType>
Node<ElementType>:: ~Node() 

                 {                
                  };  

#endif

