#ifndef Controller_h
#define Controller_h

#include "BasicEntity.h"
#include "Gerbil.h"
#include "Jeff.h"

#define MAX_NUM_BASIC_ENTITIES 20

class Controller
{ 
  private: 
	//  static const int MAX_NUM_BASIC_ENTITIES = 10;
	  BasicEntity* ArrayOfBasicEntities[MAX_NUM_BASIC_ENTITIES];
	  
  public:
	  Controller();
	  ~Controller();
	  void update();     
};

#endif