Elevator Pitch - The game is a rouge like turn based dungen crawler, you treverse the dungen and go from room to room defeating all the enemys in the room before desending to the next level eventualy you will find the boos and then win the run. Maybe endless Moment to moment experiance - The player will interact with enenys that appear in the dungen rooms when a player comes close to an an enemy them wil dart tward the player and begin a turn based battle. The player will move around with WASD and interact with - <30 seconds of game play> the player enters a dungen room and opens some chests, then encounters a group of enemys, they ingage in battle. the battle screen comes up and allows for turn based battle the player chooses from Attack, Magic, defend. - <5 Minuts> the player will go through the floors defeating enemys in turn based battles and getting items from defeting them or from opening chests every frew floors the player may encouter a shop where the player can buy items like potions or weapons as well as rest and regain some of their helth. Mechanics - The player controls the character with the keyboard - the camera stays centered over the player - the succses state for the floor is defeating all the enemys - the succses state for a battle is defeating the enemy - the succses state for the run is defeating the boss - the dungen is full of enemys - the player has helth, inventory, equipabales, money and a shop. it has items that will randomly spawn in the world either in chests or from defeating enemys Assets - The game be a pixle game and the following will require custom assets - The player - enemys - items - terrain - UI