Your task is to make a change-maker.  It should take input from the keyboard, and tell the user how much change in what form he is owed.  

Points
Task
5
Draws a number line  with tens and hundreds marks using loops
5
Your program can tell where the mouse was clicked
2
If they ask for more than 2 dollars, then your program says "That's alot of money!"
2
Your program knows how many dollars to give
2
and how many quarters
2
and how many dimes
2
and how many nickels
2
and how many pennies
2
The background is light blue NOT Color.blue
2
The text is bright red
4
The number line starts at x=20 and amount=0.00
3
The program keeps track of how many times you've clicked
5
The number line is drawn by a method that takes x and y parameters and uses them.
3
If you click more than 30 pixels away from the number line, the program complains



The Money Applet