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812 B

7 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tester : MonoBehaviour
{
private Coroutine _crtn;
private void Start()
{
this._crtn = this.StartCoroutine(this.HandleAnim());
}
private IEnumerator HandleAnim()
{
float progress = 0f;
float invDur = 1f / 5f;
while (progress < 1f)
{
yield return new WaitForSeconds(0.2f);
progress = Mathf.Clamp01(progress + (0.2f * invDur));
// Do something with progress
Debug.Log(progress);
}
yield return this.StartCoroutine(this.subCoroutine());
// Cleanup?
this._crtn = null;
}
private IEnumerator subCoroutine()
{
yield return new WaitForSeconds(1f);
}
}