using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(ProbablilityTest))] public class ProbabilityTestEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Keyframes to Curve")) { ((ProbablilityTest)target).CurveFromKeyframes(); } if (GUILayout.Button("Visualize Distribution")) { ((ProbablilityTest)target).VisualizeDistribution(); } } }