using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(GridMap))] public class GridMapEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if(GUILayout.Button("Initialize")) { ((GridMap)target).Init(); } if (GUILayout.Button("Generate")) { ((GridMap)target).LoadMap(); } } }