using System.Collections; using System.Collections.Generic; using UnityEngine; public class FrameRateReporter : MonoBehaviour { // REFERENCES public TMPro.TMP_Text uiText; // INTERNALS private float[] _samples = new float[20]; private int _sampleIndex = 0; // LIFECYCLE void Update() { // Get most recent unscaled delta time this._samples[this._sampleIndex] = Time.unscaledDeltaTime; // Update index (with wrap around) this._sampleIndex = (this._sampleIndex + 1) % this._samples.Length; // Calculate mininum and average frame rate float maxDelta = float.MinValue; float avgDelta = 0f; for (int i = 0; i < this._samples.Length; i++) { avgDelta += this._samples[i]; maxDelta = (maxDelta < this._samples[i] ? this._samples[i] : maxDelta); } avgDelta /= this._samples.Length; // Write framerates to UI this.uiText.text = $"{string.Format("{0:0.0}", 1f / avgDelta)}\r\n{string.Format("{0:0.0}", 1f / maxDelta)}"; } }