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37 lines
1.1 KiB
37 lines
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FrameRateReporter : MonoBehaviour
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{
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// REFERENCES
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public TMPro.TMP_Text uiText;
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// INTERNALS
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private float[] _samples = new float[20];
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private int _sampleIndex = 0;
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// LIFECYCLE
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void Update()
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{
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// Get most recent unscaled delta time
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this._samples[this._sampleIndex] = Time.unscaledDeltaTime;
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// Update index (with wrap around)
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this._sampleIndex = (this._sampleIndex + 1) % this._samples.Length;
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// Calculate mininum and average frame rate
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float maxDelta = float.MinValue;
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float avgDelta = 0f;
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for (int i = 0; i < this._samples.Length; i++)
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{
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avgDelta += this._samples[i];
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maxDelta = (maxDelta < this._samples[i] ? this._samples[i] : maxDelta);
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}
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avgDelta /= this._samples.Length;
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// Write framerates to UI
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this.uiText.text = $"{string.Format("{0:0.0}", 1f / avgDelta)}\r\n{string.Format("{0:0.0}", 1f / maxDelta)}";
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}
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}
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