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package technology.zim
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import technology.zim.data.Directions
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import technology.zim.data.Tile
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import technology.zim.data.TileHeap
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import technology.zim.data.TileNavigatedArray
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import kotlin.math.abs
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//A* pathfinder backed by an array to improve efficiency
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//Needs https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/PriorityQueue.html
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//and https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Comparator.html
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object ArrayBackedPathfinder {
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//TODO: Replace with array for coordinate lookups for speed, do it in a separate pathfinder class to demonstrate the difference
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val gVals = TileNavigatedArray<Int>(World.sizeX, World.sizeY, false)
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//work along the path, marking tiles with VISITED along the way
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//if marking with visited is too expensive, just make the path and finalize it
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fun generatePath(start: Tile, end: Tile) {
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if(!start.isInBounds() || !end.isInBounds()) {
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throw IndexOutOfBoundsException("Cannot generate a path to or from an out of bounds tile")
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}
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if(start == end) {
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println("Ouroboros detected")
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return
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}
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val frontier = TileHeap(end, this::fValue)
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//Prime the things
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gVals.set(start, 0)
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frontier.insert(start)
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var current: Tile
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var currentG: Int
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do {
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current = frontier.popMin()
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currentG = gVals.get(current) ?: 0.also { println("Failed to get gVal that must exist") }
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current.getConnections().forEach { candidateTile ->
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val candidateG = gVals.get(candidateTile)?:-1
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//Ensure that the tile is within bounds
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if(candidateTile.isInBounds() && candidateG == -1)
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{
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//Otherwise, the tile has been reached and this path is not better, so carry on
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gVals.set(candidateTile, currentG + 1)
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frontier.insert(candidateTile)
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World.update(candidateTile, candidateTile.getProperties() +Directions.FRONTIER)
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}
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}
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} while( current != end)
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//At this point, a path is found
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markPath(start, end)
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println("Path found!")
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}
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fun markPath(start: Tile, end:Tile) {
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//Step through the path from end until start
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var current = end
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var lowestG = Int.MAX_VALUE
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var lowestCost = end
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while(current != start) {
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World.update(current, current.getProperties() + Directions.INPATH)
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current.getConnections().forEach { candidateTile ->
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val candidateG = gVals.get(candidateTile) ?: -1
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if(candidateTile.isInBounds() && candidateG != -1 && candidateG < lowestG ) {
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lowestG = candidateG
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lowestCost = candidateTile
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}
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}
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current = lowestCost
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}
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World.update(start, start.getProperties() + Directions.INPATH)
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}
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private fun fValue(prospect: Tile, end: Tile): Int {
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return hValue(prospect, end).plus(MapBackedPathfinder.gVals.get(prospect) ?: 0)
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}
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private fun hValue(prospect: Tile, end:Tile): Int {
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return abs(prospect.x() - end.x()) + abs(prospect.y() - end.y())
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}
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}
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