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package technology.zim
import technology.zim.data.Tile
import technology.zim.data.TileHeap
import kotlin.math.abs
//A* to be upgraded with hierarchies
//Needs https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/PriorityQueue.html
//and https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Comparator.html
object PathFinder {
val hVals = HashMap<Tile, Int>()
//work along the path, marking tiles with VISITED along the way
//if marking with visited is too expensive, just make the path and finalize it
fun generatePath(start: Tile, end: Tile) {
if(!start.isInBounds() || !end.isInBounds()) {
throw IndexOutOfBoundsException("Cannot generate a path to or from an out of bounds tile")
}
11 months ago
if(start == end) {
println("Ouroboros detected")
return
}
val frontier = TileHeap(end)
//Prime the things
hVals.put(start, hValue(start, end))
frontier.insert(start)
var current: Tile
//TODO: update TileHeap to utilize full f(n) instead of just h(n)
do {
current = frontier.popMin()
//TODO: Can't delegate getUnexploredTiles to Tile as this prevents adding tiles back to the frontier when a better path found
current.getUnexploredTiles(hVals).forEach {
value ->
frontier.insert(value)
hVals.put(value, hVals.get(current)?.plus(1) ?: 0.also { throw IllegalStateException("Couldn't get hValue of current tile")})
}
} while( current != end)
//Need to be able to return a tile to the frontier if a shorter path to it is found
11 months ago
//Data structure to hold the g values
//Parent is chosen by the lowest g(n) value
//return a list of steps by starting at the exit, looking at the lowest g(n) neighbor
}
//Heuristic value, to estimate the cost of a given tile
fun hValue(prospect: Tile, end: Tile): Int {
return abs(prospect.x() - end.x()) + abs(prospect.y() - end.y())
}
//Step through the path, marking each Tile with INPATH
fun finalizePath() {
}
}