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package technology.zim
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import technology.zim.data.Directions
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import technology.zim.data.Tile
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class HierarchicalPathfinding {
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companion object {
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@JvmStatic
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fun main(args: Array<String>) {
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val n = 1000
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buildMaze(n)
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var startTime = System.currentTimeMillis()
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PathFinder.generatePath(Tile(0, 0), Tile(n-1, (n-1)))
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var endTime = System.currentTimeMillis()
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val aStarMs = endTime - startTime
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println(World.toString())
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println(n*n)
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println((endTime - startTime).toString() + "ms")
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}
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//Clear the maze of pathfinding markers before running another pathfinding algorithm
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fun clearMaze() {
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World.tiles.scrubDirections(listOf(Directions.FRONTIER, Directions.INPATH))
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}
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fun buildMaze(n: Int) {
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println("Building world")
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World.setSize(n, n)
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println("Start")
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try {
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MazeFinder.primsAlgorithm()
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} catch(e: Exception) {
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println(World.toString())
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println(e.message)
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}
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}
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}
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}
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