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package technology.zim
import technology.zim.data.Tile
import kotlin.math.abs
//A* to be upgraded with hierarchies
//Needs https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/PriorityQueue.html
//and https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Comparator.html
object PathFinder {
//work along the path, marking tiles with VISITED along the way
//if marking with visited is too expensive, just make the path and finalize it
fun generatePath(start: Tile, end: Tile) {
if(!start.isInBounds() || !end.isInBounds()) {
throw IndexOutOfBoundsException("Cannot generate a path to or from an out of bounds tile")
}
11 months ago
if(start == end) {
println("Ouroboros detected")
return
}
//Frontier defined by a Tile heap that makes comparisons on calculated hValues
//Frontier tiles are known to have a current cost: g(n) (number of steps from start to this node)+ calculate own distance from the end h(n)
//Probably best to just make an array of integers, where the coordinates store the tile's g(n)
//Always grab the lowest value of f(n) = g(n) + h(n) from the frontier, mark it visited, mark its g(n), and add its unvisited neighbors
//Need to be able to return a tile to the frontier if a shorter path to it is found
11 months ago
//Data structure to hold the g values
//Parent is chosen by the lowest g(n) value
//return a list of steps by starting at the exit, looking at the lowest g(n) neighbor
}
//Heuristic value, to estimate the cost of a given tile
fun hValue(prospect: Tile, end: Tile): Int {
return abs(prospect.x() - end.x()) + abs(prospect.y() - end.y())
}
//Step through the path, marking each Tile with INPATH
fun finalizePath() {
}
}