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package technology.zim
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import technology.zim.data.Tile
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import technology.zim.data.TileProperties
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import technology.zim.data.WorldData
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import java.util.*
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//Singleton object containing a set of tiles
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//Has helper functions included
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//For now, keep it small with uncompresed tile representation
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//In the future, this could be stored in a gzipped file and memory mapped
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//Location in array is the tile's coordinates
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//Each element contains a TileProperties
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// Which currently only contains the edges of the "graph", stored as directions
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object World {
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//Default size should be 20
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val tiles = WorldData(ArrayList<ArrayList<TileProperties>>(20))
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//Returns a coordinate pair
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fun getRandomLocation(): Tile {
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return Tile(Pair((0..tiles.data.size).random(), (0..tiles.data[0].size).random()))
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}
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fun setSize(x: Int, y: Int) {
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tiles.setSize(x, y)
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}
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//TODO: toString method
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//Reads array left to right, top to bottom
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//Only looks at SOUTH and EAST connections
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//Either connection exists or it does not, whitespace character for exists, some block-appearing char for not
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//Needs one monowidth char space between each column of array
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//Needs one line between each row, line containing vertical connections
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}
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