You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

63 lines
2.1 KiB

package technology.zim.data
import technology.zim.World
@JvmInline
value class Tile(val value: Pair<Int, Int>) {
constructor(x: Int, y: Int): this(Pair(x, y))
//Connect two tiles together.
//Calls utility function on the connected cell
fun connect(dir: Directions) {
val candidateTile = this+dir
//Ensure that the tile is within bounds
if(candidateTile.isInBounds())
{
this.getProperties().add(dir)
(this + dir).getProperties().add(dir.opposite())
}
else {
//TODO: Consider just silently not connecting out-of-bounds values
println("Attempted to connect to outside bounds: <" +
candidateTile.value.first + ", " + candidateTile.value.second
+ "> From Tile: <" + this.value.first + ", " +
this.value.second + ">")
return
}
}
//Gets Tile objects for all connected directions
//Used for finding a path through the maze
fun getConnections(): MutableSet<Tile> {
val listTiles = mutableSetOf<Tile>()
for (dir: Directions in getProperties().connections) {
//Use the ghost of linear algebra to identify potential neighbor tiles
listTiles.add(this+dir)
}
return listTiles
}
fun isInBounds(): Boolean {
return value.first > 0 &&
value.second > 0 &&
value.first < World.tiles.data.size &&
value.second < World.tiles.data[value.second].size
}
//Get the properties of the tile at the given coordinates
fun getProperties(): TileProperties {
return World.tiles.data.elementAt(value.first).elementAt(value.second)
}
//Get tile at given direction
operator fun plus(dir: Directions): Tile {
return Tile(value.first + dir.value.first, value.second + dir.value.second)
}
//Get tile at direction opposite of given direction
operator fun minus(dir: Directions): Tile {
return Tile(value.first - dir.value.first, value.second - dir.value.second)
}
}