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package technology.zim
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import technology.zim.data.Tile
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import java.io.File
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import java.text.NumberFormat
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import java.util.Locale
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import kotlin.time.measureTime
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class HierarchicalPathfinding {
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/*
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Next steps:
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Dump results as CSV
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Dump ANSI text to file for processing into image
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Add command line options to run particular pathfinders, render particular pathfinder's markings
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Add HPA*, should be a bit easier with existing abstractions. Hard part will be the path calculations
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Use R to render syntax highlights https://github.com/KDE/syntax-highlighting/blob/master/data/syntax/kotlin.xml
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https://pandoc.org/MANUAL.html#syntax-highlighting
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https://hamel.dev/notes/quarto/highlighting.html
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*/
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companion object {
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@JvmStatic
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fun main(args: Array<String>) {
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val benchmarking = false
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val ns = arrayListOf(50, 100, 250, 500, 750, 1000)
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val iterations = 10
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val file = File("performance.csv")
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file.writeText("n, build, bfs, astar-array, astar-hashmap\n")
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if(benchmarking) {
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for (n in ns) {
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for (i in 0 until iterations) {
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doTheThing(n, file)
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}
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}
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}
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else
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doTheThing(500, file)
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/*
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val numberFormat = NumberFormat.getInstance(Locale.US)
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println(World.toString())
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println(numberFormat.format(n*n))
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println("Maze build time: ${numberFormat.format(buildMazeTime.inWholeMilliseconds)} ms")
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println("BFS Pathfinder time: ${numberFormat.format(bfsPathfinderTime.inWholeMilliseconds)}ms")
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println("Array-Backed Pathfinder time: ${numberFormat.format(arrayBackedPathfinderTime.inWholeMilliseconds)}ms")
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println("HashMap-Backed Pathfinder time: ${numberFormat.format(mapBackedPathfinderTime.inWholeMilliseconds)}ms")
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*/
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}
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fun doTheThing(n:Int, file:File) {
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World.clear()
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var buildMazeTime = measureTime {
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buildMaze(n)
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}
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var bfsPathfinderTime = measureTime {
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BFSPathfinder.generatePath(Tile(0, 0), Tile(n - 1, n - 1))
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}
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var arrayBackedPathfinderTime = measureTime {
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ArrayBackedPathfinder.generatePath(Tile(0, 0), Tile(n - 1, n - 1))
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}
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var mapBackedPathfinderTime = measureTime {
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MapBackedPathfinder.generatePath(Tile(0, 0), Tile(n - 1, n - 1))
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}
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file.appendText("${n},${buildMazeTime.inWholeMilliseconds},${bfsPathfinderTime.inWholeMilliseconds},${arrayBackedPathfinderTime.inWholeMilliseconds},${mapBackedPathfinderTime.inWholeMilliseconds}\n")
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}
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fun buildMaze(n: Int) {
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//println("Building world")
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World.setSize(n, n)
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//println("Start")
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try {
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MazeFinder.primsAlgorithm()
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} catch(e: Exception) {
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println(World.toString())
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println(e.message)
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}
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}
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}
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}
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