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@ -1,5 +1,6 @@
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package technology.zim
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package technology.zim
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import technology.zim.data.Directions
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import technology.zim.data.Tile
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import technology.zim.data.Tile
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import technology.zim.data.TileHeap
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import technology.zim.data.TileHeap
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import kotlin.math.abs
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import kotlin.math.abs
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@ -10,7 +11,7 @@ import kotlin.math.abs
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//and https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Comparator.html
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//and https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Comparator.html
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object PathFinder {
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object PathFinder {
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val hVals = HashMap<Tile, Int>()
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val gVals = HashMap<Tile, Int>()
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//work along the path, marking tiles with VISITED along the way
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//work along the path, marking tiles with VISITED along the way
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//if marking with visited is too expensive, just make the path and finalize it
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//if marking with visited is too expensive, just make the path and finalize it
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fun generatePath(start: Tile, end: Tile) {
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fun generatePath(start: Tile, end: Tile) {
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@ -23,30 +24,63 @@ object PathFinder {
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return
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return
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}
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}
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val frontier = TileHeap(end)
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val frontier = TileHeap(end, gVals)
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//Prime the things
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//Prime the things
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hVals.put(start, hValue(start, end))
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gVals.put(start, 0)
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frontier.insert(start)
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frontier.insert(start)
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var current: Tile
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var current: Tile
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//TODO: update TileHeap to utilize full f(n) instead of just h(n)
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var currentG: Int
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do {
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do {
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current = frontier.popMin()
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current = frontier.popMin()
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//TODO: Can't delegate getUnexploredTiles to Tile as this prevents adding tiles back to the frontier when a better path found
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currentG = gVals.get(current) ?: 0.also { println("Failed to get gVal that must exist")}
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current.getUnexploredTiles(hVals).forEach {
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value ->
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frontier.insert(value)
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current.getConnections().forEach { candidateTile ->
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hVals.put(value, hVals.get(current)?.plus(1) ?: 0.also { throw IllegalStateException("Couldn't get hValue of current tile")})
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val candidateG = gVals.get(candidateTile)?:-1
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//Ensure that the tile is within bounds
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if(candidateTile.isInBounds())
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{
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if(candidateG != -1) {
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//Then the candidateG already has a path leading to it, so check if the current path is better
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if(currentG + 1 < candidateG) {
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gVals.replace(candidateTile, candidateG)
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frontier.insert(candidateTile)
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}
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} else {
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//Otherwise, the tile has been reached and this path is not better, so carry on
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gVals.put(candidateTile, currentG + 1)
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frontier.insert(candidateTile)
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World.update(candidateTile, candidateTile.getProperties() +Directions.FRONTIERIFIED)
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}
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}
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}
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}
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} while( current != end)
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} while( current != end)
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//Need to be able to return a tile to the frontier if a shorter path to it is found
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//At this point, a path is found
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println("Path found!")
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//Data structure to hold the g values
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//Parent is chosen by the lowest g(n) value
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//Step through the path from end until start
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current = end
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var lowestG = Int.MAX_VALUE
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var lowestCost = end
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while(current != start) {
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World.update(current, current.getProperties() + Directions.INPATH)
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current.getConnections().forEach { candidateTile ->
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val candidateG = gVals.get(candidateTile) ?: -1
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if(candidateTile.isInBounds() && candidateG != -1 && candidateG < lowestG ) {
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lowestG = candidateG
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lowestCost = candidateTile
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}
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}
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current = lowestCost
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}
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World.update(start, start.getProperties() + Directions.INPATH)
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//return a list of steps by starting at the exit, looking at the lowest g(n) neighbor
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}
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}
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//Heuristic value, to estimate the cost of a given tile
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//Heuristic value, to estimate the cost of a given tile
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