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package technology.zim
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import technology.zim.data.Tile
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object BFSPathFinder {
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//In this particular situation, only a single outcome is likely. Thus, BFS always finds the perfect (and only) path
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//Skipping the Heap data structure allows better utilization of on-die cache
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fun generatePath(start: Tile, end: Tile) {
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if (!start.isInBounds() || !end.isInBounds()) {
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throw IndexOutOfBoundsException("Cannot generate a path to or from an out of bounds tile")
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}
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if (start == end) {
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println("Ouroboros detected")
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return
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}
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//Queue for tiles to be checked
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val frontier = ArrayDeque<Tile>()
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}
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}
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