diff --git a/src/main/kotlin/PathFinder.kt b/src/main/kotlin/PathFinder.kt index 5664b3a..8dbcd57 100644 --- a/src/main/kotlin/PathFinder.kt +++ b/src/main/kotlin/PathFinder.kt @@ -33,10 +33,15 @@ object PathFinder { //Data structure to hold the g values //Data structure to mark parents (tree? hashmap?) - //Two choices that I see: + //Three choices that I see: + + //Don't track parents, track g-values only by mapping them out from the parent to the children as soon as the parent is reached + //Parent can be identified by looking for lowest g(x) on neighboring tiles (barring alternate paths? maybe works either way in a perfect maze?) + //Might not matter because equal g(x) means that the path back is an equal number of steps either way, so pick one. //Dual arrays, one for g-val and one for parent node, take advantage of bitflags in Directions + //Useless for a maze because we'll only go to a deadend once //or add a flag for DEADEND, use a more dynamic data structure to store tile data (map?) //then prune tiles from the data structure when they're marked as dead ends, backtracking until a fork is available