Renamed added-to-frontier property

main
Bryson Zimmerman 11 months ago
parent 6600fc0e9a
commit ef94fb7d05

@ -84,7 +84,7 @@ object World {
} }
} }
fun getTileShapeDoubles(tile: TileProperties): Char { fun getTileShapeDoubles(tile: TileProperties): Char {
return when(tile.connections and(MANIFEST.inv()) and(INPATH.inv()) and(CHECKED.inv())) { return when(tile.connections and(MANIFEST.inv()) and(INPATH.inv()) and(FRONTIERIFIED.inv())) {
UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir -> '╬' UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir -> '╬'
UP.dir+DOWN.dir+LEFT.dir -> '╣' UP.dir+DOWN.dir+LEFT.dir -> '╣'
UP.dir+DOWN.dir+RIGHT.dir -> '╠' UP.dir+DOWN.dir+RIGHT.dir -> '╠'

@ -8,7 +8,7 @@ enum class Directions(val dir: Int) {
RIGHT(8), RIGHT(8),
MANIFEST(16),//Checked by MazeFinder, the imperialist way MANIFEST(16),//Checked by MazeFinder, the imperialist way
MARKED(32), //Marked as an item to check, from pathfinder MARKED(32), //Marked as an item to check, from pathfinder
CHECKED(64), //Checked by the pathfinder FRONTIERIFIED(64), //Added to the pathfinder's frontier
INPATH(128), //Chosen by the pathfinder INPATH(128), //Chosen by the pathfinder
; ;

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