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@ -2,38 +2,33 @@ package technology.zim
import technology.zim.data.Directions
import technology.zim.data.Tile
import kotlin.time.measureTime
class HierarchicalPathfinding {
companion object {
//TODO: Run tests of World with nested ArrayList vs TileNavigatedArray
@JvmStatic
fun main(args: Array<String>) {
val n = 1000
println("Building maze")
var startTime = System.currentTimeMillis()
val buildMazeTime = measureTime {
buildMaze(n)
var endTime = System.currentTimeMillis()
val buildMazeTime = endTime - startTime
}
println("Pathfinding")
startTime = System.currentTimeMillis()
val ArrayBackedPathfinderTime = measureTime {
ArrayBackedPathfinder.generatePath(Tile(0, 0), Tile(n - 1, (n - 1)))
endTime = System.currentTimeMillis()
val ArrayBackedPathfinderTime = endTime - startTime
//World.scrubDirections(listOf(Directions.FRONTIER, Directions.INPATH, Directions.NOPATH))
}
startTime = System.currentTimeMillis()
//MapBackedPathfinder.generatePath(Tile(0, 0), Tile(n-1, (n-1)))
endTime = System.currentTimeMillis()
val MapBackedPathfinderTime = endTime - startTime
val MapBackedPathfinderTime = measureTime {
MapBackedPathfinder.generatePath(Tile(0, 0), Tile(n - 1, (n - 1)))
}
println(World.toString())
println(n*n)
println("Maze build time: ${buildMazeTime} ms")
println("HashMap-Backed Pathfinder time: ${MapBackedPathfinderTime}ms")
println("Array-Backed Pathfinder time: ${ArrayBackedPathfinderTime} ms")
println("Maze build time: ${buildMazeTime.inWholeMilliseconds} ms")
println("HashMap-Backed Pathfinder time: ${MapBackedPathfinderTime.inWholeMilliseconds}ms")
println("Array-Backed Pathfinder time: ${ArrayBackedPathfinderTime.inWholeMilliseconds}ms")
}
//Clear the maze of pathfinding markers before running another pathfinding algorithm
@ -53,6 +48,9 @@ class HierarchicalPathfinding {
println(World.toString())
println(e.message)
}
}
}
}

@ -80,7 +80,7 @@ object MapBackedPathfinder {
}
current = lowestCost
}
World.update(start, start.getProperties() + Directions.INPATH)
World.update(start, start.getProperties() + Directions.HMINPATH)
}
}

@ -95,7 +95,7 @@ object World {
}
fun getTileShape(tile: TileProperties): Char {
return when(tile.connections) {
return when(tile.connections and(UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir )) {
UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir -> '╋'
UP.dir+DOWN.dir+LEFT.dir -> '┫'
UP.dir+DOWN.dir+RIGHT.dir -> '┣'
@ -116,7 +116,7 @@ object World {
}
fun getTileShapeDoubles(tile: TileProperties): Char {
return when(tile.connections and(MANIFEST.inv()) and(INPATH.inv()) and(FRONTIER.inv())) {
return when(tile.connections and(UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir )) {
UP.dir+DOWN.dir+LEFT.dir+RIGHT.dir -> '╬'
UP.dir+DOWN.dir+LEFT.dir -> '╣'
UP.dir+DOWN.dir+RIGHT.dir -> '╠'

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