main
Michael Kowalczyk 11 months ago
parent fdde3c4d2a
commit 030545e782

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public class CoinInventory {
private int[] coinCounts; //cp (pennies), sp (dimes), ep (half-dollars), gp (dollar bills), pp (five dollar bills)
private int weight; //The weight is the sum of all the coins.
public CoinInventory() {
coinCounts = new int[5];
}
public void setCoins(int[] a) {
coinCounts = a;
}
public int[] getCoins() {
return coinCounts;
}
public void setWeight(int w) {
weight = w;
}
public int getWeight() {
return weight;
}
}

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public class Item {
private String description;
private int weight;
public Item(String description, int weight) {
this.description = description;
this.weight = weight;
}
public int getWeight() {
return weight;
}
public String getDescription() {
return description;
}
}

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//The design among these 3 classes needs improvement, and the code has a couple of bugs, too.
//Improve the design and fix the bugs.
//The public interface of Player should remain the same as it is now.
//Hints:
//Avoid duplicate data
//Methods and instance data should have high cohesion
//Coupling should be loose between classes
import java.util.*;
public class Player {
private String name;
private CoinInventory coinInventory;
private ArrayList<Item> otherInventory;
private int encumbrance;
public Player(String name) {
this.name = name;
coinInventory = new CoinInventory();
otherInventory = new ArrayList<Item>();
encumbrance = 0;
}
public void addItem(Item item) {
otherInventory.add(item);
}
public void collectMoney(int cp, int sp, int ep, int gp, int pp) {
int[] moneys = coinInventory.getCoins();
moneys[0] += cp;
moneys[1] += sp;
moneys[2] += ep;
moneys[3] += gp;
moneys[4] += pp;
coinInventory.setCoins(moneys);
}
public double getRunningSpeed() {
double speed = 5 * (1 - getEncumbrance() / 1000.0); //Speed 5 if unencumbered; speed 0 if 1000 units carried or more.
if (speed < 0) {
return 0;
}
else {
return speed;
}
}
public double getMoneyValue() {
int[] moneys = coinInventory.getCoins();
return .01 * moneys[0] + .1 * moneys[1] + .5 * moneys[2] + 1 * moneys[3] + 5 * moneys[4];
}
public int getEncumbrance() {
int[] moneys = coinInventory.getCoins();
return moneys[0] + moneys[1] + moneys[2] + moneys[3] + moneys[4] + encumbrance;
}
//Test method.
public static void main(String[] args) {
Player p = new Player("Whistlestick");
Item sword = new Item("Magic sword +2", 20);
Item shield = new Item("Normal shield", 40);
p.addItem(sword);
p.addItem(shield);
if (p.getEncumbrance() != 60) throw new RuntimeException("getEncumbrance() should be 60, not " + p.getEncumbrance());
p.collectMoney(10,2,0,40,2);
if (p.getEncumbrance() != 60+54) throw new RuntimeException("getEncumbrance() should be 114, not " + p.getEncumbrance());
if (p.getMoneyValue() != 50.3) throw new RuntimeException("getMoneyValue() should be 50.3, not " + p.getMoneyValue());
p.collectMoney(0,0,0,6,0);
if (p.getEncumbrance() != 120) throw new RuntimeException("getEncumbrance() should be 120, not " + p.getEncumbrance());
if (p.getRunningSpeed() != 4.4) throw new RuntimeException("getRunningSpeed() should be 4.4, not " + p.getRunningSpeed());
System.out.println("All tests passed.");
}
}

@ -0,0 +1,26 @@
public class CoinInventory {
private int[] coinCounts; //cp (pennies), sp (dimes), ep (half-dollars), gp (dollar bills), pp (five dollar bills)
public CoinInventory() {
coinCounts = new int[5];
}
public void collectMoney(int cp, int sp, int ep, int gp, int pp) {
coinCounts[0] += cp;
coinCounts[1] += sp;
coinCounts[2] += ep;
coinCounts[3] += gp;
coinCounts[4] += pp;
}
public double getMoneyValue() {
return .01 * coinCounts[0] + .1 * coinCounts[1] + .5 * coinCounts[2] + 1 * coinCounts[3] + 5 * coinCounts[4];
}
public int getWeight() {
return coinCounts[0] + coinCounts[1] + coinCounts[2] + coinCounts[3] + coinCounts[4];
}
}

@ -0,0 +1,18 @@
public class Item {
private String description;
private int weight;
public Item(String description, int weight) {
this.description = description;
this.weight = weight;
}
public int getWeight() {
return weight;
}
public String getDescription() {
return description;
}
}

@ -0,0 +1,69 @@
//The design among these 3 classes needs improvement, and the code has a couple of bugs, too.
//Improve the design and fix the bugs.
//The public interface of Player should remain the same as it is now.
//Hints:
//Avoid duplicate data
//Methods and instance data should have high cohesion
//Coupling should be loose between classes
import java.util.*;
public class Player {
private String name;
private CoinInventory coinInventory;
private ArrayList<Item> otherInventory;
public Player(String name) {
this.name = name;
coinInventory = new CoinInventory();
otherInventory = new ArrayList<Item>();
}
public void addItem(Item item) {
otherInventory.add(item);
}
public void collectMoney(int cp, int sp, int ep, int gp, int pp) {
coinInventory.collectMoney(cp, sp, ep, gp, pp);
}
public double getRunningSpeed() {
double speed = 5 * (1 - getEncumbrance() / 1000.0); //Speed 5 if unencumbered; speed 0 if 1000 units carried or more.
if (speed < 0) {
return 0;
}
else {
return speed;
}
}
public double getMoneyValue() {
return coinInventory.getMoneyValue();
}
public int getEncumbrance() {
int encumbrance = 0;
for(Item i : otherInventory) encumbrance += i.getWeight();
return coinInventory.getWeight() + encumbrance;
}
//Test method.
public static void main(String[] args) {
Player p = new Player("Whistlestick");
Item sword = new Item("Magic sword +2", 20);
Item shield = new Item("Normal shield", 40);
p.addItem(sword);
p.addItem(shield);
if (p.getEncumbrance() != 60) throw new RuntimeException("getEncumbrance() should be 60, not " + p.getEncumbrance());
p.collectMoney(10,2,0,40,2);
if (p.getEncumbrance() != 60+54) throw new RuntimeException("getEncumbrance() should be 114, not " + p.getEncumbrance());
if (p.getMoneyValue() != 50.3) throw new RuntimeException("getMoneyValue() should be 50.3, not " + p.getMoneyValue());
p.collectMoney(0,0,0,6,0);
if (p.getEncumbrance() != 120) throw new RuntimeException("getEncumbrance() should be 120, not " + p.getEncumbrance());
if (p.getRunningSpeed() != 4.4) throw new RuntimeException("getRunningSpeed() should be 4.4, not " + p.getRunningSpeed());
System.out.println("All tests passed.");
}
}

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Designing good classes
----------------------
* To guide design on the class level, ask: "How will this class be used?"
* A class should represent one coherent abstraction or concept.
* Look for code reuse opportunities (would this class be useful elsewhere?)
* When working with a class externally, you should not have to understand the internal implementation.
* Every constructor and public method should leave the instance variables in a consistent and correct state for the next public method call.
* Generally avoid going over 7 (plus or minus 2) instance variables in a class.
* Do not repeat data unless truly necessary.
* Do not give variables more scope than they require.
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