public class Square { //Pawn, knight, bishop, rook, queen, king, blank. public static final int OUT_OF_BOUNDS = -1; public static final int EMPTY = 0; public static final int PAWN = 1; public static final int KNIGHT = 2; public static final int BISHOP = 3; public static final int ROOK = 4; public static final int QUEEN = 5; public static final int KING = 6; private int type; //one of the 8 constants above. private boolean isWhite; //en passant boolean flag (for the square that would be "captured") //boolean Knowledge of whether or not this piece moved yet (for castling) //boolean for off-the-board square public Square(int type) { this(type, false); } public Square(int type, boolean isWhite) { this.type = type; this.isWhite = isWhite; } //Positive values for white, negative for black, blank square is 0. public int getValue() { return 0; //TODO. } public int getType() { return type; } public boolean isWhite() { return isWhite; } }